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A seven week game-prototype project where the player incarnates Popo, an experienced ice climber who falls into  an ice cavern. He must find a way out and look for clues to discover what happened to his lost sister. 

 

My responsibilities were game design and level design  using an iterative pipeline from greyboxing to the end product.

 

Credits:

 

Nicholas Jolicoeur - Game designer and Level design 

Eliott Beaudon - Concept artist
François Cardin - Character artist
Gabriel Nadeau - Character artist
Rafal Kopczynski - Animator
Samuel Gauthier - Level artist

Stephanie Ducasse - Level artist

Francis Bouthiller - Technical artist

Valentino Lercher - Audio designer

 

 

 

If video does not load, here's the source link : https://vimeo.com/114605821

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