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A seven week game-prototype project where the player incarnates Popo, an experienced ice climber who falls into an ice cavern. He must find a way out and look for clues to discover what happened to his lost sister.
My responsibilities were game design and level design using an iterative pipeline from greyboxing to the end product.
Credits:
Nicholas Jolicoeur - Game designer and Level design
Eliott Beaudon - Concept artist
François Cardin - Character artist
Gabriel Nadeau - Character artist
Rafal Kopczynski - Animator
Samuel Gauthier - Level artist
Stephanie Ducasse - Level artist
Francis Bouthiller - Technical artist
Valentino Lercher - Audio designer
If video does not load, here's the source link : https://vimeo.com/114605821
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